The Performance Phase (17+)

Phase Overview

  • Prepare teams for a competitive environment where winning has become the main aim
  • Train to focus on solving football problems, based on match analysis
  • Integrate FOOTBALL CONDITIONING as a key part of the program

To view more detail on the Performance Phase please click HERE.

Model Sessions

The Performance Phase Overview

The concept of rotating through pre-determined themes, which serves us well in the Skill Acquisition and Game Training phases, will not apply now. However, the basic structure of the ideal training session is almost identical to those in the Game Training phase:

  • Welcome/explanation: 5 minutes
  • Warm Up: 15-20 minutes
  • Positioning Games: 20 minutes
  • Game Training component: 25-30 minutes
  • Training Game: 20-25 minutes
  • Warm Down/wrap up 5-10 minutes

The differences are:

The session themes are based largely on recent match performance, with a view to improvement in the next match.

  • This requires from a coach the ability to properly analyse a game, define the ‘football problems’ and design sessions to improve the team’s ability to solve these football problems.
  • The Training Game can now be used as a Football Conditioning game.Football Conditioning Games are part of the Football Periodisation Model, developed by exercise physiologist Raymond Verheijen, which has been adopted by FFA.

The Performance Phase

Regarding the 6-week cycles in the Performance Phase the following points are essential:

The session with the Football Conditioning Games must always be planned for the beginning of the week to avoid players still being fatigued on the day of the next game

We consider 4 sessions of 75-90 minutes and one game a maximum safe weekly workload for the Performance Phase (Advanced level only)

The planning and progression of the Football Conditioning Games requires expert knowledge of the Football Periodisation Model. It is dangerous to experiment with Football Conditioning without having the necessary knowledge